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Not to mention some gnarly weapons, from giant scimitars to flaming swords to retractable, wrist-mounted crossbow thingamabobs.

(I assume some of this stuff comes from the game, which I havent played.)
Yet, there is art in it, too.
Theres something truly electric about the pure, visual storytelling ofMonster Hunter.
This is also where Andersons penchant for designing his action scenes around the options comes in handy.
Its there to be used, not just to be passed through, or to have backstory-filled conversations in.
Admittedly, this wont be to all tastes.
Theres a bluntness toMonster Hunterthat may turn off viewers looking for something with more grandeur or refinement or ambition.