Deadwood

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As the community of Deadwood grows, the speaking parts grow with it.

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I gotta execute someone.)

The backbone of the hour is a story line about Al helping Wu in a crisis.

This turns out to be another case where self-interest and civic-mindedness ironically intertwine.

Disregarding the camps norms, Wu storms into the Gem via the front entrance.

Al would happily kill both robbers if he could.

I saw a fair procedure!

Leon yelps, snatching the dregs of the bathhouse dope as Jimmy goes full fathom five.

Cy will be unnerved or troubled by Als actions when Leon finally tells him what happened to Jimmy.

But he might not obsess beyond that because Al played things right.

This hour is about Deadwood continuing to transform into Deadwood, whatever that means.

(We believe in Deadwoods purpose, not knowing it.)

The camp is creating itself.

The process entails the invention of offices, institutions, and rituals.

Ultimately, this is all about community and fellow-feeling and the mass consciousness summoned by agreement upon illusions.

Seth goes to E.B.

offers to take it under advisement.

Seth takes the proposal to thePioneer, which will offer it directly to the reading public.

Merrick was right about the fourth estate serving as an unofficial partner in governance.)

Merrick proposes bypassing all that by forming a walking club called the Ambulators.

(The way Sol says Merrick, it almost sounds like hes saying Mayor.)

The tumor-afflicted Reverend Smith, cloudy-eyed and increasingly forgetful, takes solace in the sound.

The importance of rituals as social glue is most vividly affirmed in scenes near the end.

We may be reminded of A.W.s description of what made E.B.s restaurant significant.

Love is the morning and the evening stroll.