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The military tries to take control and fails.

This is the first 15 or so minutes ofArmy of the Dead, and it is basically perfect.
The next hour or so is quite engaging, too.
Giant piles of desiccated zombies clutter the place.
The alphas can be kept at a distance, somewhat, by making them a human offering.
The two towers of the casino they have to rob are called Sodom and Gomorrah.
The impenetrable safe they must crack is called Gotterdammerung and was built by a guy named Wagner.
Never have the Snyderisms come so relentlessly, and never have they felt more welcome.
And then, it all somehow goes south.
Once the zombie killing starts in earnest,Army of the Deadbecomes profoundly less interesting and more predictable.
Snyder is the kind of action auteur whose sensibilities can start wars among viewers.
You took the good with the bad, because the good far outweighed the bad.
It starts off great.
But then it goes on.
And takes itself ever more seriously at each turn.
By the end, any buoyancy has disappeared into a familiar wasteland piled high with corpses and exploding heads.