With a little creativity, these excellent games work virtually.

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A composite image of four board games

With that in mind, Ive run through some games that work well over Zoom.

Welcome To…

Welcome To…is one of the best new games of the last five years, period.

Cover art for Welcome To…

(ThinkYahtzee, but with cards instead of dice.)

on the back of the previous cards.

That person will announce the scoring rules for that game and show the cards as theyre flipped each turn.

Cover art for Half Truth

Theres no player interaction during the game, so you lose nothing if everyone is remote.

Welcome To…isavailable at Amazonfor $24.46.

Players answer a series of trivia questions with six possible answers, three of which are correct.

A table set with the game Villainous

Its a surprisingly fun game!

PlayingHalf Truthover Zoom would be as simple as any virtual trivia game.

Half Truthisavailable at Amazonfor $26.99.

A composite image of three board games: Decrypto, Taboo, and Trapwords

Villainous

Villainousis a series of connected strategy games based on Disney villains.

So as long as each house has one of the boxes, everyone can play together over Zoom.

with a unique deck of cards, board, and objective to win the game.

Cover art for Codenames

This continues until one player hits their objective and wins.

Every other action in the game just involves doing things with your own board.

Villainousisavailable at Amazonfor $34.97.

Cover art for That’s Pretty Clever

Theyre all word-guessing games with some sort of twist to make them more competitive.

InDecrypto, each team has four secret words, numbered 14, that the other team cant see.

In each round, one player draws a card with a three-digit code corresponding to those numbered words.

Cover art for Wavelength

That player gives one-word clues to try and get their teammates to guess the code on their card.

Decryptoisavailable at Amazonfor $14.49; Tabooisavailable at Amazonfor $19.99; Trapwordsisavailable at Walmartfor $15.69.

The board is a 5x5 grid of cards, each with a single word on it.

Cover art for Just One

At the beginning of each teams turn, the Spymaster says a clue word and a number.

The team may then guess words on the grid, up to the number the Spymaster gave plus one.

If they guess the assassin card, they lose immediately.

Cover art for Dominion

We played recently across two locations, with the Spymasters at the same house and the guessers playing elsewhere.

Codenamesisavailable at Amazonfor $14.88.

Thats Pretty Clever

Roll-and-write games work exactly like flip-and-write games, but with dice rather than cards.

These three games have solid solitaire modes as well.

Thats Pretty Cleverisavailable at Amazonfor $18.05.

In competitive mode, youd need at least four players, split into two teams.

In every round, one player from each team acts as the Psychic.

The Psychic draws a card that has some category on it running from one extreme to another.

For example, the card might indicate cold to the left and hot to the right.

Play continues until one team reaches ten points.

(Sixteen or more points is considered a winning game in the rulebook.)

Wavelengthisavailable at Amazonfor $34.99.

Only one person would need the physical game to make this work remotely.

Just Oneisavailable at Amazonfor $41.99.

Dominionisavailable at Amazonfor $33.71.

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